package com.yanqu.road.entity.activity.xiuxian.config;

import com.yanqu.road.entity.FieldTypeAnnotation;

@FieldTypeAnnotation(tableName = "t_s_activity_xiuxian_mission")
public class XiuXianMissionConfig {

    @FieldTypeAnnotation(desc = "活动ID", select = true)
    private int activityId;

    @FieldTypeAnnotation(desc = "地图id", orderASC = true)
    private int id;

    @FieldTypeAnnotation(desc = "地图类型")
    private int type;

    @FieldTypeAnnotation(desc = "层数")
    private int floor;

    @FieldTypeAnnotation(desc = "资源id")
    private int icon;

    @FieldTypeAnnotation(desc = "地图名称")
    private String name;

    @FieldTypeAnnotation(desc = "地图描述")
    private String desc;

    @FieldTypeAnnotation(desc = "境界限制(配置境界表ID,无限制配0)")
    private int stateLimit;

    @FieldTypeAnnotation(desc = "关卡地形（x轴,y轴=事件ID）1000=出生点")
    private String terrain;

    @FieldTypeAnnotation(desc = "进度奖励（进度值(千分比)(≥)#道具id=道具数量）")
    private String subsectionRewards;

    @FieldTypeAnnotation(desc = "buff加成(属性类型id=值(千分比))")
    private String buff;

    public XiuXianMissionConfig() {

    }

    public int getActivityId() {
        return activityId;
    }
    public void setActivityId(int activityId) {
        this.activityId = activityId;
    }

    public int getId() {
        return id;
    }
    public void setId(int id) {
        this.id = id;
    }

    public String getName() {
        return name;
    }
    public void setName(String name) {
        this.name = name;
    }

    public String getDesc() {
        return desc;
    }
    public void setDesc(String desc) {
        this.desc = desc;
    }

    public int getStateLimit() {
        return stateLimit;
    }
    public void setStateLimit(int stateLimit) {
        this.stateLimit = stateLimit;
    }

    public String getTerrain() {
        return terrain;
    }
    public void setTerrain(String terrain) {
        this.terrain = terrain;
    }

    public String getSubsectionRewards() {
        return subsectionRewards;
    }

    public void setSubsectionRewards(String subsectionRewards) {
        this.subsectionRewards = subsectionRewards;
    }

    public int getType() {
        return type;
    }

    public void setType(int type) {
        this.type = type;
    }

    public int getFloor() {
        return floor;
    }

    public void setFloor(int floor) {
        this.floor = floor;
    }

    public int getIcon() {
        return icon;
    }

    public void setIcon(int icon) {
        this.icon = icon;
    }

    public String getBuff() {
        return buff;
    }

    public void setBuff(String buff) {
        this.buff = buff;
    }
}